AI Insights · Timothy · July 2023
Top 5 Pirate Games on iOS in Hungary: Q2 2023 Performance
Discover the performance trends of the top 5 pirate games on iOS in Hungary during Q2 2023, including downloads, revenue, and active users.
During the second quarter of 2023, the top 5 pirate games on iOS in Hungary showcased varying performance trends in terms of downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides key insights into these popular games.
Pirates of the Caribbean : ToW from JOYCITY Corp saw fluctuating weekly revenue throughout Q2. The game peaked at around $109 in the last week of April but experienced a decline towards the end of the quarter, with revenue dropping to approximately $24 in the final week of June. Downloads were minimal, with a few weeks recording 1-2 downloads, and many weeks showing no new downloads.
OP:Fateful Sailing by GREENHAM CONTROL TOWER LIMITED had a notable start in April, generating around $242 in revenue. However, this dropped significantly in subsequent weeks, stabilizing at around $12 by mid-May. The game experienced a modest number of downloads, peaking at 47 in the third week of April. Active users also saw a steady increase initially, reaching 63 by the beginning of May before gradually declining to zero by the end of the quarter.
Pirate Raid: Caribbean Battle, published by SayGames LTD, demonstrated a strong performance in Q2. Revenue increased steadily, reaching approximately $66 in early June before a slight decline to about $39 by the end of the month. Downloads surged mid-quarter, peaking at 518 in the fourth week of May, and active users followed a similar trend, with a peak of 498 during the same period.
Age of Sail: Navy & Pirates by Special Gamez Technology Co., Ltd. maintained relatively stable revenue, fluctuating between $8 and $44 throughout Q2. The game did not show any significant download activity during this period.
Pirate Kings™ from Playtika LTD showed a relatively consistent revenue stream, with minor fluctuations. The game’s revenue ranged between $7 and $36, with a notable increase to $33 in the final week of June. Downloads were sparse, with only a few weeks recording minimal activity.
For more detailed insights and data, visit Sensor Tower.